Progress report 30NOV


A programming-intensive 10 days for me, but I still made it on time to make some renders!
To sum up what's been done: I've simply been implementing all the main story events in the engine. That is, turning all the dialogue lines into code, giving the lines their portraits, creating new ones for the new and existing characters (in fact Alice's and Larry's were remade, receiving slight modifications), and other miscellaneous things like creating the icon for the new Mamazone item, etc. It's all mostly done, the only thing I need now is to code the flow of quests, but it's only a few programming lines. It'll mostly just be testing-intensive.
In fact, I finished just in time for the DAZ black Friday sale! Yay for proritizing tasks properly!

Other than that, yesterday I made the first story renders. It's only five simple renders, but it felt good to be back on the saddle, for real this time. And actually, to kick of the spoiler festivities, I made a whole 30 seconds-long clip of me playing the first, well, 30 seconds of the new update! How cool! (Available on my Subscribestar page).

In other news, I think I'll start breaking the progress bars into individual events soon, so it'll reflect how far along I am in the renders better. I might do that today.
That's about all I have to say for today's progress report, actually. Work is being worked on.  And that's about it! See ya!

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