Progress report 01APR


First of all, the progress. I just barely failed at finishing Sheila's scene yesterday. I'm in the middle of the closing section of the scene, and I only have a handful of renders to make to finish the scene completely. That scene has 69 renders as of now (this includes the 3-4 frames of the few pseudo-animations there are across the scene), and I think it will easily reach 75 once I'm done with it.
Once I'm done with that I'll implement the scene, immediately begin work on the FRP scene, implement that, and then do the couple of things I need to do to assemble a build, then send that to the testers. This should be done by the next progress report.

On an other note, someone pointed out to me that they wanted a roadmap. I realize that many devs make those, but since development of AHITD has always been somewhat chaotic (there are always so many urgent things to do, and so little time), I thought making a roadmap would be somewhat irresponsible as its content may become inaccurate, or the timeline become off after while. Then I realized that many other dev's roadmaps were unsure in those ways too, so I went "fuck it", and made one anyway.

First thing I'll say is: don't take the dates to heart. I've said before that I wouldn't do release dates anymore, and I still stand by that. Those are just ballparks and should not be taken too seriously.

You will notice that the plans for 0.6 are also present on this roadmap. I usually don't talk about my plans about the next update before the upcoming one is released (a bit after, even), so this is subject to change. More than usual anyway. I actually have even bigger plans for that update when it comes to gameplay, but I probably won't talk about that in detail before 0.5 is fully out.

That's about it for today's progress report. See you soon :)

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