Progress report 10MAY


So last time, I talked about working on Eve's new event variants. At this point I'm done with the breakfast, bookreading, and cigarette break events, and I'm working on her dishwashing event as we speak. This one will take some more time as it includes a sex scene. Once I'm done with that, I'll immediately switch to her very last side-event, which is also a sex scene, and then I'll work on the variation for her jog/warmup events, and then I'll be done with all the content. I expect to be done with the dishwashing event by the next progress report, and I'll probably in the middle of working on her last side-scene. Once I'm done with all of that, it will be time for more testing, and then I'll be able to announce a release date.

Last time, I said that I would talk about a new small feature I've been working on.
This feature is "PopEvents" (that's what I called it, but I'm sure similar mechanics are present elsewhere), and they're small events (1 render, 2-3 lines of dialogue) that trigger automatically when the player walks into a room, and conditions are met. This sounds probably quite vague, so let me be a little clearer.
Let's imagine the player is horny (say, with a horniness over 80). The game assumes then that Alice walks around with a boner. Then you'll get PopEvents linked with characters reacting to said boner. Here's an example:

Here, the player would be walking in the living room with a horniness over 80. This is the kind of event that would trigger in this case. 
Something you will notice is that this is the "hot" variant of the sisters watching their soap opera, when the house is warm. Those events take into account the state of undress of the spectating characters, and in the future, their horniness state. The sisters may react to Alice's boner differently if they're horny. (the girls will have their own horniness meter in 0.6).

Now this particular PopEvent is about the girls reacting to Alice's horniness state, but there can be PopEvents for any other interesting occurence around the house. If a character is dressed very lightly for example, there can be a PopEvent pointing that out.

Now at this point I'm sure many questions arise, some of which I can already foresee, so let's hold a tiny Q/A session:

Q: What happens if conditions for several PopEvents™️ are met at a given location? Say, if a character is dressed lightly AND Alice has got a boner that would cause a reaction? 
A: PopEvents™️ are sorted in a list, and one is selected at random before being shown.

Q: This sounds very spammey... I don't wanna get some random event every time I walk into a room.
A: In order to avoid the spammey feeling those small, uncontrollably appearing events can have, PopEvents have an "occurence rate" that can be set by the player in the "preferences" menu. Say you enter into a room with a boner. This would normally trigger a PopEvent. But since you've set the occurence rate to 25%, this only has a 25% chance of triggering a PopEvent.

Effects are calculated sepparately from the event. Meaning that if for example walking around with a boner was supposed to increase the spectator's horniness meter, or if noticing a girl with some very light clothing on was supposed to increase Alice's horniness, it will 100% of the time, disregarding the occurence rate that you've set.

So that's PopEvents in a nutshell. I think this feature, albeit small, will increase how much the game reacts to the player's actions, and make the game a much more interesting experience as a result. I'm always available on Discord if you have any questions regarding this (or any other thing about the game), by the way.

Anyway, I think that's it for today. This is an other quite lenghty progress report... 
See you on the 20th :)

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